O truque inteligente de baldurs gate game que ninguém é Discutindo



Now that you're done with Act One, it's time to tangle with Act Two. There are, again, multiple paths to complete this Act, but they do intertwine at points. We're made a note of where this happens so you can experience as much of the story as possible.

Spells in BG3 are magical abilities that characters can use to cast various enchantments, attacks, and utility effects. These spells are typically divided into different schools of magic, such as evocation for offensive spells, abjuration for protective spells, and enchantment for control spells, among others.

Fresh-escaped from Hell, Karlach is finally free of the archdevil Zariel - but not from the infernal engine Zariel planted in her chest. With her first taste of freedom in ten years, Karlach is eager to find a fix for the engine that's burning hotter and hotter before it burns her out completely.

To get more acquainted with the most important mechanics, check out these most crucial Baldur's Gate 3 tips. This video gives you a quick rundown of things like how to quickly change your gear, how weapons actually work, and what Karmic dice is and how to change it.

Race: Unlike traditional D&D 5e, your Race in BG3 does not affect your general stats. Instead, it provides special racial attributes, like Darkvision or special resistances; and of course, your appearance.

Character Creation is a vital first step in playing the game as the choices you make will affect how the world reacts to you, and vice versa, how you interact with the world.

These bonuses are added each time you perform a Skill or Action related to that Ability. So, the higher your Ability Score, the higher the bonus you'll get, leaving your success less reliant on the luck of the die.

’s combat encounters are particularly tedious. I have taken to saving right before I enter any combat encounter so that I can start over the second things start to go sour. But no matter how much I prep, how much I plan, or how many times I load my save, something can randomly go wrong. Once, when I was finally making headway into a goblin camp, a goblin sprang up from the bushes and kicked Astarion into a chasm to his death. My jaw dropped open in shock — I had been doing so well! But this game, like D&D, is run on a series of dice. In this case, however, the Dungeon Master — Baldur’s Gate 3 itself — doesn’t fudge any rolls, or take sympathy on a player that was too ambitious.

Of all the things for people to focus on Baldur's Gate 3's scuffed rock is a weird one. It's a rock. However, it's a rock the game singles out and can only reveal the reward it hides if you know what to do.

Though each is distinctive, it's impressive how much carries over from act to act, depending on your actions. Seemingly throwaway characters met in the opening hours can end up playing incredibly important parts of the overarching story, cropping up all over the place. This is especially true of the band of refugees you meet near the start of the game, who you'll bump into again and again, leaving a significant mark.

They appear to be mobilized mercenary companies employed by the Iron Throne, a mysterious organization which is aggressively expanding its influence. The Iron Throne intends to gain control of the Sword Coast by diverting the iron supply to its own armies exclusively, and stockpiling all plundered iron at the only working iron mine in the region, deep in the Cloakwood forest. As the main character sabotages the mercenary installation baldurs gate 3 in the Cloakwood mines, the pressure on Baldur's Gate is relieved enough for the city to be re-opened to outsiders, and the player character can confront the local Iron Throne leaders at their headquarters.

The bonds that you develop with your Companions can become so strong that they can be persuaded to follow you even if your path does not align with their beliefs.

If it wasn't obvious from the whole owlbear meteor thing, Baldur's Gate 3's fights are wonderfully anarchic. It's a turn-based deal (outside of combat it's real-time by default, but with the option to switch to turn-based when you, say, want to perfectly time a sneaky infiltration of a monster-filled ruin) and is thus a bit slower than its predecessors when blood's getting spilled. It's also so much better. 

We also saw some neat quality of life adjustments, too, such as the line drawn to show your characters movement being highlighted in red if it takes them through dangerous terrain.

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